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  • 파티클 스크립트(펌)
    웹프로그래밍/LSL(세컨드라이프) 2010. 2. 7. 15:44
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    // Particle Script 0.5
    // Created by Ama Omega
    // 3-26-2004
     
    // Mask Flags - set to TRUE to enable
    integer glow = TRUE;            // Make the particles glow
    integer bounce = FALSE;          // Make particles bounce on Z plane of object
    integer interpColor = TRUE;     // Go from start to end color
    integer interpSize = TRUE;      // Go from start to end size
    integer wind = TRUE;           // Particles affected by wind
    integer followSource = TRUE;    // Particles follow the source
    integer followVel = TRUE;       // Particles turn to velocity direction
     
    // Choose a pattern from the following:
    // PSYS_SRC_PATTERN_EXPLODE
    // PSYS_SRC_PATTERN_DROP
    // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
    // PSYS_SRC_PATTERN_ANGLE_CONE
    // PSYS_SRC_PATTERN_ANGLE
    integer pattern = PSYS_SRC_PATTERN_EXPLODE;
     
    // Select a target for particles to go towards
    // "" for no target, "owner" will follow object owner 
    //    and "self" will target this object
    //    or put the key of an object for particles to go to
    key target = "self";
     
    // Particle paramaters
    float age = 1;                  // Life of each particle
    float maxSpeed = 1;            // Max speed each particle is spit out at
    float minSpeed = 1;            // Min speed each particle is spit out at
    string texture = "";                 // Texture used for particles, default used if blank
    float startAlpha = 1;           // Start alpha (transparency) value
    float endAlpha = 0.1;           // End alpha (transparency) value
    vector startColor = <0,1,0>;    // Start color of particles <R,G,B>
    vector endColor = <1,0,0>;      // End color of particles <R,G,B> (if interpColor == TRUE)
    vector startSize = <1,1,1>;     // Start size of particles 
    vector endSize = <1,0,1>;       // End size of particles (if interpSize == TRUE)
    vector push = <0,0,0>;          // Force pushed on particles
     
    // System paramaters
    float rate = 1.5;            // How fast (rate) to emit particles
    float radius = 1;          // Radius to emit particles for BURST pattern
    integer count = 1;        // How many particles to emit per BURST 
    float outerAngle = 1.54;    // Outer angle for all ANGLE patterns
    float innerAngle = 1.55;    // Inner angle for all ANGLE patterns
    vector omega = <0,0,0>;    // Rotation of ANGLE patterns around the source
    float life = 0;             // Life in seconds for the system to make particles
     
    // Script variables
    integer pre = 2;          //Adjust the precision of the generated list.
     
    integer flags;
    list sys;
    integer type;
    vector tempVector;
    rotation tempRot;
    string tempString;
    integer i;
     
    string float2String(float in)
    {
        return llGetSubString((string)in,0,pre - 7);
    }
     
    updateParticles()
    {
        flags = 0;
        if (target == "owner") target = llGetOwner();
        if (target == "self") target = llGetKey();
        if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
        if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
        if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
        if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
        if (wind) flags = flags | PSYS_PART_WIND_MASK;
        if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
        if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
        if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
        sys = [  PSYS_PART_MAX_AGE,age,
                 PSYS_PART_FLAGS,flags,
                 PSYS_PART_START_COLOR, startColor,
                 PSYS_PART_END_COLOR, endColor,
                 PSYS_PART_START_SCALE,startSize,
                 PSYS_PART_END_SCALE,endSize, 
                 PSYS_SRC_PATTERN, pattern,
                 PSYS_SRC_BURST_RATE,rate,
                 PSYS_SRC_ACCEL, push,
                 PSYS_SRC_BURST_PART_COUNT,count,
                 PSYS_SRC_BURST_RADIUS,radius,
                 PSYS_SRC_BURST_SPEED_MIN,minSpeed,
                 PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
                 PSYS_SRC_TARGET_KEY,target,
                 PSYS_SRC_ANGLE_BEGIN,innerAngle, 
                 PSYS_SRC_ANGLE_END,outerAngle,
                 PSYS_SRC_OMEGA, omega,
                 PSYS_SRC_MAX_AGE, life,
                 PSYS_SRC_TEXTURE, texture,
                 PSYS_PART_START_ALPHA, startAlpha,
                 PSYS_PART_END_ALPHA, endAlpha
            ];
     
        llParticleSystem(sys);
    }
     
    default
    {
        state_entry()
        {
            updateParticles();
        }
     
        touch_start(integer num)
        {
            llWhisper(0,"...Generating List...");
            for (i=1;i<42;i+=2)
            {
                type = llGetListEntryType(sys,i);
                if(type == TYPE_FLOAT)
                {
                    tempString = float2String(llList2Float(sys,i));
                    sys = llDeleteSubList(sys,i,i);
                    sys = llListInsertList(sys,[tempString],i);
                }
                else if (type == TYPE_VECTOR)
                {
                    tempVector = llList2Vector(sys,i);
                    tempString = "<" + float2String(tempVector.x) + "," 
                        + float2String(tempVector.y) + "," 
                        + float2String(tempVector.z) + ">";
                    sys = llDeleteSubList(sys,i,i);
                    sys = llListInsertList(sys,[tempString],i);
                }
                else if (type == TYPE_ROTATION)
                {
                    tempRot = llList2Rot(sys,i);
                    tempString = "<" + float2String(tempRot.x) + "," 
                        + float2String(tempRot.y) + "," 
                        + float2String(tempRot.z) + "," 
                        + float2String(tempRot.s) + ">";
                    sys = llDeleteSubList(sys,i,i);
                    sys = llListInsertList(sys,[tempString],i);
                }
                else if (type == TYPE_STRING || type == TYPE_KEY)
                {
                    tempString = "\"" + llList2String(sys,i) + "\"";
                    sys = llDeleteSubList(sys,i,i);
                    sys = llListInsertList(sys,[tempString],i);
                }
            }
            sys = llListSort(sys,2,TRUE);
            if (target == "") sys = llDeleteSubList(sys,38,39);
            else if (target == llGetKey() ) 
                sys = llListInsertList(llDeleteSubList(sys,39,39),["llGetKey()"],39);
            else if (target == llGetOwner() ) 
                sys = llListInsertList(llDeleteSubList(sys,39,39),["llGetOwner()"],39);
            if (texture == "") sys = llDeleteSubList(sys,24,25);
            if (!interpSize) sys = llDeleteSubList(sys,12,13);
            if (!interpColor) sys = llDeleteSubList(sys,6,7);
     
            llWhisper(0,"[" + llList2CSV(llList2List(sys,0,21)) + ",");
            llWhisper(0,llList2CSV(llList2List(sys,22,-1)) + "]");
        }
    }
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